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Microsoft

Principal Product Designer - Xbox

Posted 2 Days Ago
Be an Early Applicant
In-Office or Remote
Hiring Remotely in GB
Expert/Leader
In-Office or Remote
Hiring Remotely in GB
Expert/Leader
Lead product design and design engineering for Xbox developer, creator, and player experiences. Build production front-end experiences, interactive prototypes, reusable design systems, and tools. Partner with research, product, and engineering to shape product direction, manage trade-offs, ensure ship readiness, and deliver accessible, performant, secure solutions. Provide technical leadership, conduct quality reviews, mentor others, and contribute hands-on design and development across teams.
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Overview

Our team within Xbox Design shapes tools and experiences for game developers, creators, and players. We bring design and engineering together to simplify complex workflows, help people bring their ideas to life, and explore how AI can unlock new ways to create and play.

We work closely with research, product, and engineering partners, using functional prototypes to test ideas and inform product decisions. Our work spans early exploration, reusable systems, and polished production experiences.

We value solid craft, curiosity, and hands-on experimentation. We believe in building to learn, sharing what works, and approaching challenges collaboratively across disciplines. Everyone is encouraged to influence direction, take ownership, and contribute to making the people and products around them better.


Responsibilities

Build and ship high-quality experiences. Write and review front-end code that balances design excellence with accessibility, performance, security, and maintainability. Lead design quality reviews and take ownership of design ship-readiness approvals for your areas in partnership with Engineering and Product.

Bring ideas to life. Develop interactive prototypes and proofs of concept to explore interaction models, test assumptions, evaluate feasibility, and inform product direction. Apply the appropriate level of fidelity for each scenario, distinguishing between exploratory code and production-ready solutions.

Shape direction and drive delivery. Collaborate with Design, Research, Product, and Engineering to define problems, establish scope, and navigate dependencies and trade-offs. Communicate a compelling product vision, influence stakeholders, and deliver on shared commitments with autonomy and accountability.

Build reusable systems and tools. Develop and improve components, interaction patterns, tools, and documentation to strengthen consistency and streamline design-to-code workflows across teams. Connect related initiatives and build on existing foundations to drive efficiency and scalability.

Provide technical leadership and mentorship. Elevate design and engineering quality through thoughtful reviews, shared universal practices, and mentorship. Influence initiatives beyond your immediate product area while maintaining a hands-on approach to design and development.


Qualifications
Required Qualifications
  • Master's Degree in Computer Science, Software Engineering, Graphic Design, Product Design, Visual Design, Human Computer Interaction, or related field AND relevant experience working in product or service design and/or shipping production code.

OR

  • Bachelor's Degree in Computer Science, Software Engineering, Graphic Design, Product Design, Visual Design, Human Computer Interaction, or related field AND extensive experience working in product or service design and/or shipping production code.

OR

  • Substantial experience working in product or service design and/or shipping production code.

OR

  • Equivalent experience.

 Preferred Qualifications
  • A portfolio demonstrating hands-on design engineering contributions, design craft, and technical decision-making.

  • Experience working with AI and large language models.

  • Experience building games, developer tools, or tools for game creators or 3D.

  • Experience contributing to or using an established design system.

  • Experience with React, TypeScript, and supporting tools such as Jest, Storybook, and ESLint.


Product Design IC5 - The typical base pay range for this role across Sweden is kr 901,000.00 - kr 1,489,000.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/sweden-corporate-pay.html

Product Design IC6 - The typical base pay range for this role across Sweden is kr 1,102,000.00 - kr 1,652,000.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/sweden-corporate-pay.html


Product Design IC5 - The typical base pay range for this role across Czechia is Kč 1,983,000.00 - Kč 3,553,000.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/czech-republic-corporate-pay.html

Product Design IC6 - The typical base pay range for this role across Czechia is Kč 2,820,000.00 - Kč 4,314,000.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/czech-republic-corporate-pay.html


Product Design IC5 - The typical base pay range for this role across United Kingdom is £ 93,500.00 - £ 161,800.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/united-kingdom-corporate-pay.html

Product Design IC6 - The typical base pay range for this role across United Kingdom is £ 119,100.00 - £ 178,700.00 per year. Certain roles may be eligible for benefits and other compensation.

Find additional benefits and pay information here:
https://careers.microsoft.com/v2/global/en/corporate-pay/united-kingdom-corporate-pay.html


This position will be open for a minimum of 5 days, with applications accepted on an ongoing basis until the position is filled.



Microsoft is an equal opportunity employer. All qualified applicants will receive consideration for employment without regard to age, ancestry, citizenship, color, family or medical care leave, gender identity or expression, genetic information, immigration status, marital status, medical condition, national origin, physical or mental disability, political affiliation, protected veteran or military status, race, ethnicity, religion, sex (including pregnancy), sexual orientation, or any other characteristic protected by applicable local laws, regulations and ordinances. If you need assistance with religious accommodations and/or a reasonable accommodation due to a disability during the application process, read more about requesting accommodations.

Microsoft Belfast, Northern Ireland Office

City Quays, 3 Donegall Quay, , United Kingdom, Belfast, United Kingdom, BT1 3EE

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