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Side

Level Designer

Posted 10 Days Ago
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Remote
Hiring Remotely in United Kingdom
Entry level
Remote
Hiring Remotely in United Kingdom
Entry level
Owns gameplay spaces and designs engaging levels for first-person action, RPG, co-op, and other games. Responsibilities include greyboxing, level assembly, gameplay implementation, combat and encounter design, player flow, exploration, modular level construction, procedural generation support, and replayability. Collaborates with art, design, and production teams while incorporating feedback and maintaining quality standards. The role also involves creating landmark spaces, applying level metrics, and supporting PC and console game production.
The summary above was generated by AI
  • Strong speaking skills/proactive communication in English is necessary - only CVs/resumes in English will be considered
  • European time-zone coverage/embedded in Sweden time zone is essential

At Side, we partner with some of the world's leading developers and publishers to solve complex production challenges and help bring exceptional games to life. From concept through live operations, our co-development teams work as trusted extensions of our clients' studios, contributing expertise across design, engineering, art, audio, QA, and production.

We’re looking for an experienced Level Designer who can take ownership of gameplay spaces and create engaging, immersive experiences for players. The ideal candidate has a strong understanding of Unreal Engine 5 and first-person action gameplay, player flow, combat encounters, exploration, and modular level design that supports procedural generation and replayability.


Requirements

What you will do:

  • Experienced Level Designer capable of taking ownership of a gameplay space.
  • Strong understanding of first-person action gameplay, player flow, combat spaces, exploration, and encounter design.
  • Ability to work within established gameplay rules, metrics, and production guidelines.
  • Experience creating modular levels that can support procedural generation and replayability.
  • Comfortable collaborating closely with Level Art, Environment Art, Design, and Production teams.
  • Strong Unreal Engine 5 proficiency, including level assembly, greyboxing, gameplay implementation, and iteration.
  • Ability to communicate clearly, incorporate feedback quickly, and maintain production quality standards.
  • Experience building large landmark or destination-style spaces that serve as key player objectives and points of interest.
  • Excellent speaking communication skills in English.

What we are looking for:

  • Previous experience designing and building levels for action, RPG, co-op, or first-person games.
  • Proven track record creating playable greyboxes/blockouts that successfully transition into final production content.
  • Experience working with modular kits and level-building systems.
  • Understanding of procedural content generation workflows and how level design supports randomized gameplay experiences.
  • Solid knowledge of level metrics, navigation, sightlines, combat pacing, and player guidance.
  • Proficiency with Unreal Engine, ideally Unreal Engine 5.
  • Experience working within multidisciplinary development teams and following established production pipelines.
  • Shipped title experience or substantial production experience on PC/console game projects is strongly preferred.

Nice to haves:

  • Co-op multiplayer game development.
  • Dark fantasy, RPG, or dungeon/environment-focused level design.
  • Experience designing content intended for repeatable runs and live-service style replayability.
  • Familiarity with performance considerations and gameplay-driven environment construction.

Benefits
  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets. 

Experience our side of life. For more information, visit www.side.inc

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