Homa

539 Total Employees
Year Founded: 2018

Teams at Homa

Recently posted jobs

5 Days AgoSaved
In-Office or Remote
6 Locations
Gaming • Software
Designs, builds, balances, and polishes levels for a hybrid casual RPG in Unity. Owns the level design roadmap, specifies features, uses player data and playtests for iteration, and combines AI-generated content with independent design judgment. The role requires shipped game levels, strong combat and progression balancing, feature design experience, data-driven tuning, and daily use of AI tools.
One Month AgoSaved
In-Office or Remote
6 Locations
Gaming • Software
Own the visual and motion feel of gameplay mechanics from greybox to shipped asset: hand-animate gameplay objects, create VFX and shaders, translate concepts into 3D, and iterate directly in Unity with prefabs and animator state machines to ensure readable, fun interactions.
One Month AgoSaved
In-Office or Remote
4 Locations
Gaming • Software
Own the roadmap, LiveOps, economy, progression, monetization, and growth strategy for live mobile RPG titles. Lead product, design, and economy teams; align studios, publishing, data, UA, and growth; and use player, campaign, and market insights to guide feature development. The role requires hands-on ownership from concept through launch and ongoing iteration, with responsibility for building a scalable RPG franchise and shaping Homa’s broader RPG product strategy.