Homa
Teams at Homa
Recently posted jobs
Gaming • Software
Designs, builds, balances, and polishes levels for a hybrid casual RPG in Unity. Owns the level design roadmap, specifies features, uses player data and playtests for iteration, and combines AI-generated content with independent design judgment. The role requires shipped game levels, strong combat and progression balancing, feature design experience, data-driven tuning, and daily use of AI tools.
Gaming • Software
Own the visual and motion feel of gameplay mechanics from greybox to shipped asset: hand-animate gameplay objects, create VFX and shaders, translate concepts into 3D, and iterate directly in Unity with prefabs and animator state machines to ensure readable, fun interactions.
Gaming • Software
Own the roadmap, LiveOps, economy, progression, monetization, and growth strategy for live mobile RPG titles. Lead product, design, and economy teams; align studios, publishing, data, UA, and growth; and use player, campaign, and market insights to guide feature development. The role requires hands-on ownership from concept through launch and ongoing iteration, with responsibility for building a scalable RPG franchise and shaping Homa’s broader RPG product strategy.
