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PlayStation

Staff Linux Network Software Engineer

Posted 23 Days Ago
Be an Early Applicant
Remote
3 Locations
Expert/Leader
Remote
3 Locations
Expert/Leader
As a Staff Linux Network Software Engineer, lead the design and development of software-defined network systems for global infrastructure, ensuring performance and availability.
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Why PlayStation?

PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of products and services including PlayStation®5, PlayStation®4, PlayStation®VR, PlayStation®Plus, acclaimed PlayStation software titles from PlayStation Studios, and more.

PlayStation also strives to create an inclusive environment that empowers employees and embraces diversity. We welcome and encourage everyone who has a passion and curiosity for innovation, technology, and play to explore our open positions and join our growing global team.

The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Group Corporation.

Staff Linux Network Software Engineer 
Adelaide, South Australia
As a Staff Linux Network Software Engineer on the Network team, you will lead the design and development of advanced software-defined network load balancing and DDoS prevention systems, critical to the operation of our global-scale infrastructure.
In this newly created, high-impact role, you will drive the development of specialized capabilities that shape the future of our global content distribution network for games. Partnering with network architecture, engineering and platform teams, you'll design and deliver high-quality services that ensure robust protection, unparalleled availability, and optimal performance for games distributed worldwide, including offerings for partner studios.
This position sits at the cutting edge of networking and software engineering, focusing on innovative solutions that enhance how games are delivered and experienced globally. While not directly involved in game engine development, your work will underpin the seamless operation of game-related services, bridging the gap between infrastructure and gameplay with expertise and precision.
Requirements

  • BS in Computer Science or equivalent work experience
  • Minimum of 10 years of relevant development experience

Skills & Experience

  • Strong understanding and prior work with Linux Kernel networking
  • Strong understanding of kubernetes network primitives
  • Proven experience working with eBPF and related topics
  • Expert level understanding of TCP/IP
  • Expert level understanding of network overlay and tunneling mechanisms
  • Expert level understanding of Kubernetes & Kubernetes Networking
  • Experience with Internet routing concepts
  • Proven experience with C, Rust and Golang
  • Previous experience with CDN and content delivery advantageous
  • Experience with identifying & troubleshooting network performance issues on both Linux and network devices
  • Previous experience with game networking advantageous
  • Previous experience with handling large network scaling and DDoS mitigation advantageous
  • Previous experience with load balancing technologies

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy, maternity or parental status, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond. 

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.

Top Skills

C
Ebpf
Go
Kubernetes
Linux
Rust
Tcp/Ip

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