BeamNG Logo

BeamNG

Senior Rendering Programmer (Remote/Onsite)

Posted 5 Days Ago
Remote
Hiring Remotely in United Kingdom
Senior level
Remote
Hiring Remotely in United Kingdom
Senior level
Develop and improve a proprietary C++ real-time renderer across DirectX11/12, Vulkan and console APIs. Implement rendering features, optimize CPU/GPU performance, debug vendor-specific issues, collaborate with artists, assist CI and integrations, and mentor teammates.
The summary above was generated by AI

Role description

BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame - BeamNG.drive, and as a stand-alone research platform - BeamNG.tech

To support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion.

Technical Responsibilities:

  • Immerse yourself in our proprietary C++ game engine and renderer, improving its internals in ways that are typically out of reach when using common engines.
  • Work across our graphics backends, including DirectX 11, DirectX 12, Vulkan, and console APIs, ensuring features remain consistent, correct, and performant on every platform we support.
  • Implement and improve rendering features end to end.
  • Optimize GPU and CPU frame time and memory usage.
  • Write simple, maintainable code designed for long-term sustainability.
  • Quickly learn new areas of the codebase independently, as required for each task.
  • Apply knowledge of linear algebra, vectors, and geometric principles.
  • Investigate and resolve GPU vendor-, driver-, and hardware-specific issues reported across a wide range of player hardware.
  • Assist with build scripts, library integrations, and continuous integration.

Non-Technical Responsibilities:

  • Be active and participate in internal chat conversations, keeping track of those that may affect engine and renderer development.
  • Take full ownership of the advancement of your assigned projects with minimal oversight.
  • Work closely with artists and technical artists to turn visual goals into something that runs in real time.
  • Assist and guide other developers in the right direction, occasionally doing minor code reviews.

Requirements
  • Proven track record of creating or modifying rendering code in a custom or proprietary engine.
  • Solid foundation in C++ programming and real-time rendering, with at least 5 years of experience.
  • Experience with fundamental multithreading primitives and parallel command recording.
  • Hands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.
  • Strong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.
  • Comprehensive understanding of memory management and optimization strategies for both CPU and GPU.
  • Strong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.
  • Knowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.
  • Proven ability to take ownership of projects and drive initiatives to successful completion.
  • Excellent written and spoken English communication skills; additional languages are a plus

Nice to have

  • Experience developing your own custom engine or renderer as a personal or hobby project.
  • Experience supporting multiple graphics backends through a shared abstraction layer.
  • Console development experience.
  • Familiarity with shader compilation toolchains and cross-compilation, such as DXC and SPIR-V, as well as shader permutation systems.
  • Willingness to provide programming mentorship and conduct code reviews.
  • Proficiency in Linux programming and scripting.
  • Knowledge of CI, troubleshooting build issues, and integrating new libraries and platforms.
  • VR rendering experience.

Benefits
  • Flexible working hours
  • Language courses
  • Talent development program (training budget, participation in seminars/conferences, etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)

Our recruitment process

Our recruitment process starts with an introductory call with our HR team, continues with a technical interview with Lead Game Engine Programmer and the Lead Rendering Programmer, and finally a stakeholder interview

About us

Our journey began in 2013 and we've continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company's culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.

To minimize bias throughout the hiring process, please submit your application in English.

#LI-Remote

Similar Jobs

20 Hours Ago
Remote or Hybrid
Mid level
Mid level
Cloud • Information Technology • Security • Software • Cybersecurity
Own technical relationships across the customer lifecycle: lead discovery, design bespoke architectures, run demos and PoCs across security, networking and developer platforms, drive adoption and expansion with quota responsibility, run technical QBRs, and leverage AI-augmented workflows to automate tasks and focus on strategic advisory.
Top Skills: Ai AgentsApi ConnectorsCloud InfrastructureCloudflare Ai GatewayCloudflare WorkersDdos MitigationDnsJavaScriptLlm OrchestrationPrompt EngineeringPythonRetrieval-Augmented Generation (Rag)Routing (Bgp)Telemetry Monitoring
20 Hours Ago
Remote or Hybrid
Senior level
Senior level
Big Data • Food • Hardware • Machine Learning • Retail • Automation • Manufacturing
Lead global ocean freight sourcing and category management: develop sourcing strategies, run tenders and negotiations, manage carrier relationships, analyze data for cost and performance improvements, mitigate supply chain risks, ensure compliance, and drive operational excellence across global stakeholders.
Top Skills: CsoE-Sourcing PlatformsExcel
Senior level
Cloud • Information Technology • Productivity • Software • Automation
Manage accounts receivable and SaaS billing tasks, resolve billing inquiries with customers, and support revenue recognition. Use NetSuite, SFDC, and Excel to analyze large datasets, collaborate with Sales, Customer Success, and Finance, and ensure billing accuracy and timely issue resolution during EST shift hours.
Top Skills: ExcelNetSuiteSFDC

What you need to know about the Belfast Tech Scene

If asked to name the birthplace of the RMS Titanic, you might not say Belfast. Similarly, if asked to name Europe's leading destination for foreign direct investment in new software development, Belfast might not come to mind. Yet, both are true. The city has emerged as a tech powerhouse, recently ranked among the best in the U.K. for tech careers — especially for software developers. It also leads the U.K. with the highest percentage of software development jobs advertised.

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account