We’re a new remote games studio, focused on building games that bring people together.
We believe games with the highest fun per minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking for a Senior 3D Artist (Generalist) to champion art production on a comedic physics-driven co-op puzzle game.
This is a 12-month contract.
Key Responsibilities
1 - Create game-ready art
Working from high level art direction, you’ll touch the majority of assets across the art pipeline; characters, environments, props, modular kits and interaction-driven elements.
Success looks like:
- Understanding our art ethos and executing with minimal oversight
- Quickly adapting to and reinforcing the project's visual style
- Prioritising readability, interaction, and clarity over fine details
- Delivering fast, high-impact work that supports gameplay and the tone of the game
2 - Be a force multiplier, not just an asset maker
This role goes beyond asset creation - you’re a core contributor to how the game comes together.
Success looks like:
- Collaborating closely with Design & Engineering - Art supports systems, not just visuals
- Actively participating in playtests and shaping the broader game experience
- Identifying risks early and adjusting approach pragmatically
- Maintaining momentum - always finding meaningful work that pushes the game forward
3 - Own integration & workflow in and out of the engine
You own how assets function in-game and how the pipeline scales.
Success looks like:
- Implementing assets end-to-end in Unity (prefabs, scenes, shaders and materials)
- Project organisation (GIT version control, folder structures and asset naming conventions etc)
- Designing assets with physics and interactions in mind
- Keeping art assets and scenes performance friendly (for online multiplayer)
Requirements
- Senior level skill & experience. Comfortable working autonomously with high level direction
- Proficient with Unity; asset implementation, scene building, lighting, shaders & materials etc
- Broad artistic & technical skillset: Characters, Environments & Props
- Experience working in small indie teams or pods (wearing multiple hats)
- Comfortable in Blender (preferred) or able to transition quickly
- Happy to prioritize speed & efficiency over polish
- Experience with physics-driven or procedural animation setups (wobbly, reactive, gameplay-led motion) is a strong plus
- Gameplay-first mindset: Designs for interaction, readability, and humour. The game needs to look good but we’re not here to win art awards or build stunning portfolio pieces. The experience is king!
- Performance awareness: LODs, batching, draw calls, memory basics. Experience supporting online multiplayer games is a plus
Please note: This is a 12-month contract, remote-working position, open to anyone within the UK & Europe.
Benefits
Our benefits include a 2-week company summer break and a 2-week winter break to rest and recharge, in addition to your normal holiday allowance.


