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Scopely

Principal Graphics Engineer

Posted 2 Days Ago
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In-Office
8 Locations
Senior level
In-Office
8 Locations
Senior level
Design and optimize rendering systems for real-time games, focusing on efficiency across various devices and platforms, while leading technical initiatives.
The summary above was generated by AI

We are looking for a Principal Graphics Engineer in Ireland, UK, Spain, or Portugal in a hybrid or remote basis. We can support with visa sponsorship from any location.   

We are looking for exceptional technical depth and a passion for solving the hardest rendering problems in real-time games. You will design, implement, and optimize core rendering systems that set the standard for visual quality and performance across our platforms.

We are in the early stages of development on an ambitious, unannounced, cross-platform Strategy/MMO title, creating a team of talented and passionate game makers to join us on this exciting journey!

At Scopely, we care deeply about what we do and want to inspire play, every day — whether in our work environments alongside our talented colleagues or through our deep connections with our communities of players. We are a global team of game lovers who are developing, publishing, and innovating the mobile games industry, connecting millions of people around the world daily.

What You Will Do
  • Architect and implement cutting-edge rendering features with a focus on efficiency for Vulkan (Android) and Metal (iOS), ensuring optimal performance across a wide range of devices.

  • Take technical ownership of GPU-driven geometry systems (clustered/meshlet-based) including visibility, culling, and LOD solutions.

  • Develop and integrate modern lighting and shading pipelines (clustered/tiled lighting, hybrid deferred/forward+, temporal & spatial upscaling).

  • Design, prototype, and optimize real-time global illumination solutions that scale seamlessly from high-end PCs to power-constrained mobile devices, balancing visual fidelity, performance, and memory constraints. Drive the adaptation of GI techniques (e.g., probe grids, SDF tracing, voxel-based GI, screen-space methods) into production-ready systems integrated with the game’s rendering pipeline.

  • Write and optimize high-performance shaders (HLSL/GLSL/MSL) for both power efficiency and visual fidelity.

  • Profile and resolve complex GPU/CPU bottlenecks using advanced tools such as RenderDoc, Perfetto, Xcode GPU Debugger, and Mali/Snapdragon profilers.

  • Design GPU memory layouts, render pass architectures, and submission strategies tailored for tile-based GPU architectures.

  • Pioneer and adapt compute-based rendering techniques, including visibility, culling, and shading workloads optimized for mobile hardware.

  • Collaborate closely with engine and content teams to ensure features are artist-friendly and production-ready.

  • Serve as a technical reference point for rendering best practices and advanced graphics problem-solving.

What We Are Looking For
  • 8–10+ years of graphics programming experience, with deep expertise in real-time rendering on mobile platforms.

  • Expert-level C++ programming skills with a focus on low-level, performance-critical rendering systems.

  • Mastery of Vulkan and/or Metal, with experience writing platform-specific rendering optimizations.

  • Advanced knowledge of Unity’s Scriptable Render Pipeline (SRP) with experience building or heavily customizing SRPs.

  • In-depth understanding of mobile GPU architecture (tiling, bandwidth, parallelism, power constraints).

  • Strong track record of diagnosing and optimizing GPU performance in production environments.

  • Proficiency with compute shader-based rendering pipelines and GPU-driven workflows.

  • Deep understanding of real-time rendering fundamentals (culling, shading, LOD, post-processing).

Bonus Points
  • Experience with UE5’s Nanite/Lumen or equivalent next-gen rendering solutions.

  • Contributions to custom engine rendering systems or low-level graphics frameworks.

  • Published research, talks, or open-source graphics contributions.

  • Multi-platform rendering experience spanning mobile, PC, and console.


About Us

Scopely is a global interactive entertainment and mobile-first video game company, home to many top, award-winning experiences such as "MONOPOLY GO!," “Star Trek™ Fleet Command,” “Stumble Guys,” “MARVEL Strike Force,” and “Yahtzee® With Buddies,” among others.
 
Scopely creates, publishes, and live-operates immersive games that empower a directed-by-consumer™ experience across multiple platforms--from mobile, web, PC and beyond.
 
Founded in 2011, Scopely is fueled by a world-class team and a proprietary technology platform Playgami that supports one of the most diversified portfolios in the games industry.

Recognized multiple times as one of Fast Company’s “World’s Most Innovative Companies,” Scopely is a multi-billion-dollar business due to its ability to create long-lasting game experiences that players enjoy for years.

Scopely has global operations in more than a dozen markets across Asia, EMEA, and North America, and is home to many internal game development teams, referred to as Scopely Studios, with additional game studio partners across four continents.

Scopely was acquired by Savvy Games Group in July 2023 for $4.9 billion, and is now an independent subsidiary of Savvy.

For more information on Scopely, visit: scopely.com

Notice to candidates: Scopely, Inc and its affiliates will never request payment or ask for financial information as a condition for applying to a position or receiving an offer of employment. All official Scopely, Inc. recruiters only use email domains that end with @scopely.com. 
 
Our official website is www.scopely.com. Please only apply to positions posted on our official website and ensure the recruiter only communicates via the official email domain. 

Should you have any questions or encounter any fraudulent requests/emails/websites, please immediately contact [email protected]. Our job applicant privacy policies are available here: California Privacy Notice and EEA/UK Privacy Notice.
 
Employment at Scopely is based solely on a person's merit and qualifications. Scopely does not discriminate against any employee or applicant because of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), or any other basis protected by law. We also consider qualified applicants with arrest or conviction records, consistent with applicable federal, state and local law.

Top Skills

C++
Glsl
Gpu Profilers
Hlsl
Metal
Msl
Perfetto
Renderdoc
Unity
Vulkan
Xcode Gpu Debugger

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