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Voodoo

Lead UI/UX Designer - Hole.io

Posted 8 Days Ago
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In-Office
6 Locations
Senior level
In-Office
6 Locations
Senior level
The Lead UI/UX Designer will define and implement a UI vision, design UI elements, maintain design systems, and collaborate with teams to enhance user experience for Hole.io.
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About Voodoo

Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.

This position can be fully remote, ideally within CET +/-2h.

Team

Our Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.

Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.

You will be joining one of our Live Studios, working on Hole.io.

Role

We are looking for a Lead UI/UX Designer to elevate the user interface of Hole.io. In this role, you will:

  • Define and implement a complete UI vision in close collaboration with the Art Director, ensuring a consistent and polished visual style.

  • Combine strong 2D art skills with hands-on Unity experience, designing UI elements in Figma and integrating and animating them in-engine.

  • Build and maintain scalable design systems, including the UI Style Bible and reusable component libraries.

  • Design high-quality 2D assets for menus, HUDs, buttons, icons, and other UI elements.

  • Ensure all UI designs enhance gameplay clarity, accessibility, and player satisfaction.

  • Conduct usability testing, A/B testing, and analyze player feedback to guide iterative improvements.

  • Collaborate with Game Designers and Developers to align UI with gameplay goals and ensure technical feasibility, including mobile performance.

  • Iterate quickly based on team feedback and live user data to continuously improve the user experience.

Profile

  • Proven experience as a Senior or Lead UI/UX Designer on shipped mobile games.

  • Strong proficiency in Figma with experience building and maintaining component libraries.

  • Strong Unity skills, with the ability to implement and troubleshoot UI setups directly in engine.

  • Excellent 2D design and rendering skills, with a keen eye for visual hierarchy, composition, and readability.

  • Expertise in player-centric design, with demonstrated experience in conducting usability testing, AB testing and analyzing player feedback to inform design decisions.

  • Demonstrated ability to build and follow a consistent UI visual language.

  • Experience collaborating with cross-functional remote teams.

  • Fluent in English.

Benefits

  • Best-in-class compensation

  • Other benefits based on your country of residence

Top Skills

Figma
Unity

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