Onebrief Logo

Onebrief

Game Play Engineer, Battle Road

Posted 4 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in United States
Mid level
Remote
Hiring Remotely in United States
Mid level
The Game Play Engineer will develop and implement gameplay systems in AtomEngine, optimizing for performance while collaborating with designers and QA teams to enhance player experience.
The summary above was generated by AI
About Onebrief

Onebrief is collaboration and AI-powered workflow software designed specifically for military staffs. By transforming this work, Onebrief makes the staff as a whole superhuman - meaning faster, smarter, and more efficient.

We take ownership, seek excellence, and play to win with the seriousness and camaraderie of an Olympic team. Onebrief operates as an all-remote company, though many of our employees work alongside our customers at military commands around the world.

Founded in 2019 by a group of experienced planners, today, Onebrief’s team spans veterans from all forces and global organizations, and technologists from leading-edge software companies. We’ve raised $320m+ from top-tier investors, including Battery Ventures, General Catalyst, Sapphire Ventures, Insight Partners, and Human Capital, and today, Onebrief is valued at $2.15B. With this continued growth, Onebrief is able to make an impact where it matters most.

Battle Road Digital, part of Onebrief, applies state-of-the-art innovations and experience from the video game industry to build the future of simulations, modeling, and operations with AtomEngine – our proprietary cloud-based game engine that’s making the world playable.

About the Role

We are looking for a Game Play Engineer who loves solving cutting-edge technical challenges to deliver great player experiences.

As a Gameplay Engineer, you’ll join a team of experienced game developers building AtomEngine, our scalable cloud-based simulation and modeling platform. In this role, you’ll work with our awesome team, building new gameplay systems and user experiences.

What You'll Do
  • Collaborate closely with designers to iterate on gameplay concepts and specifications, ensuring features are technically feasible, performant, and deliverable within schedule constraints

  • Implement new gameplay systems and player-facing features in AtomEngine using Godot, GDScript, and C++

  • Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness across a range of scenarios and scales

  • Design gameplay features with a practical understanding of where logic lives (client vs server), how state is replicated, and how latency and scale impact gameplay behavior and player experience

  • Partner with QA and testing teams to validate features, identify edge cases, and iterate on bugs related to gameplay correctness, performance, and user experience

  • Write and maintain clear technical documentation describing system behavior, interfaces, dependencies, and constraints to support collaboration and long-term maintainability

What We Look For
  • 3+ years of game engine or gameplay engineering experience, with experience both shipping and supporting live service games

  • Familiarity with popular game engines (Godot, Unity, Unreal)

  • Experience optimizing performance of systems

  • A mindset focused on player experience at massive scales

  • Due to federal contract requirements, U.S. Citizenship is mandatory for this position.


Notice to Third Party Recruitment Agencies

Please note that Onebrief does not accept unsolicited resumes from recruiters or employment agencies. In the absence of an executed Recruitment Services Agreement, there will be no obligation to any referral compensation or recruiter fee. In the event a recruiter or agency submits a resume or candidate without an agreement Onebrief explicitly reserves the right to pursue and hire those candidate(s) without any financial obligation to the recruiter or agency. Any unsolicited resumes, including those submitted to hiring managers, shall be deemed the property of Onebrief.

Similar Jobs at Onebrief

4 Days Ago
Remote
Senior level
Senior level
Software • Defense
As a Staff Gameplay Engineer, you will lead the architectural direction for gameplay systems, enhance feature delivery, collaborate across teams, optimize systems using Godot, GDScript, and C++, and mentor junior engineers.
Top Skills: C++GdscriptGodot
Entry level
Software • Defense
As an Outcome Engineer, you will architect multi-agent systems, implement automated governance, and build evaluation frameworks to enhance AI-powered workflows.
Top Skills: AWSKubernetesLarge Language ModelsNode.jsPostgresRedisTypescriptVector Databases
Mid level
Software • Defense
As an Outcome Engineer at Onebrief, you will architect multi-agent systems, implement automated governance, and prototype AI tools, transforming product development in a collaborative environment.
Top Skills: AWSKubernetesLarge Language ModelsNode.jsPostgresRedisTypescriptVector Databases

What you need to know about the Belfast Tech Scene

If asked to name the birthplace of the RMS Titanic, you might not say Belfast. Similarly, if asked to name Europe's leading destination for foreign direct investment in new software development, Belfast might not come to mind. Yet, both are true. The city has emerged as a tech powerhouse, recently ranked among the best in the U.K. for tech careers — especially for software developers. It also leads the U.K. with the highest percentage of software development jobs advertised.

Sign up now Access later

Create Free Account

Please log in or sign up to report this job.

Create Free Account