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Tripledot Studios

Game Designer

Posted 11 Days Ago
Be an Early Applicant
Remote
Hiring Remotely in GBR
Mid level
Remote
Hiring Remotely in GBR
Mid level
Design and prototype core gameplay, progression, balance, and early meta/LiveOps systems for hybrid-casual puzzle R&D projects. Create and maintain design documentation, analyze player behavior and metrics, iterate rapidly with cross-functional teams, and tune rewards, pacing and engagement to build strong product foundations.
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Who are we?

Tripledot Studios is one of the largest independent mobile games companies in the world.

We are a multi-award-winning organisation, with a global 2,500+ strong team across 12 studios.

Our expanded portfolio includes some of the biggest titles in mobile gaming, collectively reaching top chart positions around the world and engaging over 25 million daily active users.

Tripledot’s guiding principle is that when people love what they do, what they do will be loved by others.

We’re building a company we’re proud of. One filled with driven, incredibly smart and detail-orientated people, who LOVE making games.

Our ambition is to be the most successful games company in the world, and we’re just getting started.

The role is working within our studio: Belka Games

Belka Games is a game development company. According to Sensor Tower, the company is among the top 30 highest-grossing game developers in Europe, and its audience has recently surpassed 110 million players.

Role Overview

Our team is looking for a proactive and product-oriented Game Designer to work on new R&D projects in the hybrid-casual puzzle genre.

You will participate in the creation of new game concepts and prototypes from the earliest stages — from developing and iterating on core gameplay to building progression systems, balancing mechanics, and shaping the first layers of meta and LiveOps features.

We are looking for someone who enjoys experimenting, rapidly iterating on ideas, and turning raw gameplay concepts into strong product foundations.

Key Responsibilities
  • Design and develop gameplay systems and features for new game prototypes
  • Work on core gameplay, progression, balance, and early meta systems
  • Create and maintain game design documentation (concept docs, GDDs, feature specs)
  • Analyze gameplay problems and propose solutions to improve player experience and engagement
  • Participate in prototyping and iteration processes together with the R&D team
  • Design and tune game balance, rewards, pacing, and progression
  • Work with product metrics and formulate gameplay hypotheses
  • Collaborate closely with game designers, producers, artists, and developers during early production stages
Required Skills, Knowledge and Expertise
  • 3+ years of experience as a Game Designer
  • Experience in hyper-casual, hybrid-casual, or puzzle games
  • Participation in developing games or prototypes from scratch (R&D / pre-production)
  • Experience working on at least 5 game projects or prototypes
  • Experience creating and maintaining game design documentation
  • Understanding of gameplay systems, progression, balancing, and player motivation
  • Strong knowledge of the mobile games market and current genre trends
  • Ability to clearly communicate ideas and work in a fast iteration environment
  • Strong analytical and problem-solving skills
  • Russian and English - must have 
Working at Tripledot
  • Fully remote
  • Paid Holiday: Enjoy 20 business days of paid holiday 
  • Collaborative and Data-Driven Culture: Work in an environment where strong opinions are welcomed, ideas are challenged constructively, and product decisions are based on metrics and insights
  • Continuous Professional Development: Grow your expertise through professional development opportunities within the company’s learning budget
  • Medical Insurance Compensation: Receive compensation for private medical insurance
  • Sport Compensation: Stay fit and active with partial reimbursement for your gym membership

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